About Me


Howdy. I’m Raymond Bukaty, but everyone calls me Buck (he/him).
I’m a software engineer, most recently at Atlassian.

Check out my resume, or feel free to shoot me an email at hello@buckbukaty.com.


These are some of the projects I’ve worked on for classes, internships, or for fun.
For professional skills, check out my resume.


I took some time off from work in early of 2022. One of the bigger projects that I worked on during this time was SpiritForge, a web tool I made with my friend Marina Landis to streamline the process of making custom content (cards and spirits) for the board game Spirit Island.

Check it out here.

Generative Art

I had a lot of fun taking a class called Drawing with Code my junior year at Stanford, and since then I’ve sporadically been inspired to make more generative art.

Recently I bought an Axidraw pen plotter, which I’ve been able to use to create some very unique paintings.

Album here.


I made a neat visualization of Ranjay Krishna’s “Visual Genome” dataset while I was interning with him at the Stanford Vision and Learning Lab.

Check it out here.
Summer 2018


Worked with my friend Amy Kanne on an AI game-playing agent for the game Crypt of the NecroDancer as our final project for CS231N: Convolutional Neural Networks for Visual Recognition. I wrote a nice summary article about what we did, which links to the code and our report+poster.

Check it out here.
Spring 2018

Laser Lair

A 3D puzzle game about using robots to get through a booby-trapped puzzle lair, made for CS248: Interactive Computer Graphics.

Check it out here.
Winter 2018

Boundless Mind

I was a web dev intern at early stage company Boundless Mind, and I designed and constructed a web-based Business Intelligence dashboard for the sales team.

See a sample.
Summer 2017


As a freshman, I participated in Stanford TreeHacks with 3 friends. We built a simple, fun VR experience for the HTC Vive in which you splatter paint around a massive white room.

Check it out here.
Winter 2017